Wednesday, February 6, 2019

17) Tiny Epic Galaxies


Welcome to Dice Spotlight! I’m your Gamemaster, Jonathan, here at Connexxions Cafe. This blog highlights different games that we have at the Cafe that you may want to check out. Maybe you’ll discover a new favourite!

Do you like tiny games? Do you like epic games? Do you like galaxies? Well we-
CUUUUUT!
WHAT A TERRIBLE WAY TO START! HOW IS THAT CREATIVE?! THIS INTRO IS ALREADY A TRAINWRECK
or a [space]shipwreck
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We’re looking at Tiny Epic Galaxies, a fun dice-rolling game that has more depth than its small size would cause you to expect! You'll be flying to distant planets and making use of energy and culture to be the best space species out there.

Your goal is to get the most victory points (represented by those number inside the blue swirly things). There are 2 main ways to get those: upgrade your colony and capture planets.

On your turn, you roll the number of dice as dictated by your colony level (upgrading this not only adds dice, but also gives you more ships to work with). That determines what actions you can do this turn. Look at that first planet card. There's 2 main pathways you can follow:

Land your spaceships on the colonizing track using your move dice (die #2) -> 
Make your way to the end of the track using economic or diplomacy dice (#1 & 3) ->
Colonize that planet by sliding it under your playmat, you can use its ability with die #4

OR

Land on the planet itself using move dice ->
Farm either culture or energy depending on what the planet produces with dice #5 & 6 ->
Use the ability on the planet using #4 die

This is the main part of Tiny Epic Galaxies. It's an important decision on whether to land on the colony track or the planet itself. Colonizing gives you sole access to the points and to that certain ability. But someone can get to end of the track first and steal the planet from you!

The unique twist comes from the culture and energy you can get. While you can use either to upgrade your colony, they have other uses that change the game. You can spend energy to reroll any of your dice. It's a simple and practical way to get the actions you want. But what about culture? Do you ever have people come along to an important event, even though you don't want them to? WELL YOU CAN BE THAT PERSON :D 
Mind-blowing, I know. 

Hey green player, I see you want to fly to that highly desirable planet. You wouldn't mind if I were to, you know, come along with you? No? Aw thanks, man. You're the best!

Anytime someone does an action that you would find useful, you can spend culture to do that same thing. Now you have to watch what other people want and make sure you have plenty of culture to throw down.

Tiny Epic Galaxies has a lot of interworking systems that come out of such a small box. There's much more depth than you first expect. While it has its share of luck, you've got energy to mitigate it a bit. And coming in at about an hour, you get the sense of progress throughout the game where you feel satisfied with what you've accomplished. Give it a try!

Thank you for reading! Come visit us at the cafe at 12644 137 Ave, Edmonton. You can ask me about a certain game that you’ve always wanted to learn. I’d be happy to work through it with you :) Stay warm out there!





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Welcome to Dice Spotlight! I’m your Gamemaster, Jonathan, here at Connexxions Cafe. This blog highlights different games that we have at ...